Thursday, 31 March 2011
Wednesday, 30 March 2011
P- Camera Zoom in eagle view. - Sam
P - Marmot sniffing the smell - Daljeet
P - Marmot pokes head up behind rock - Daljeet
P - Marmot sneaks up behind mongol -
- Mongol looks around (CU)
- Mongol and Marmot come face to face
P - Marmot steals the Chicken
P - Marmot runs away -
- Marmot runs off Tex Avery Style
- Mongol runs towards camera
- Mongol chase marmot up a hill and they trip on rock – marmot leaps forward and Mongol is thrown. – Tex Avery style
- Sliding down hill.
- Camera shake towards log
- Marmot and Mongol Sliding through log.
P - Both slide out of log, Marmot get grabbed in mid air
P - Free-Fall Fighting - Hayley
- Cloud of smoke (After effects) - Sam
P - Climb out of ditches both Mongol and marmot.
- Marmot and Mongol run cycle over the hills
- Mongol reaches top of hill slowly – out of breath
- Marmot dancing
P - Mongol takes chicken from behind the marmot
- Bird flying in - David
- Marmot point out the eagle behind him, jumping up and down and flapping his arms.
- Mongol looks around at bird.
P - Bird snatches chicken - David
- Marmot turning on a Spit.
Models to be done:
Environment – Mountains – Cliff, Hill Slide down.
Marmot as Burnt
Environment – Ground holes when they crash to floor.
Next Three Weeks – TO DO:
Sam and David – Environment with cameras Set up. - Tuesday
Tara – Improving Rigs.
Hayley – Animation tests
Tuesday, 29 March 2011
When I used the body twist attribute the rest of the body moves but the torso that it influences just stays in the same position. It should be able to still move with the body but twist using the smaller controller.
Ok I've sorted it, but if anyone else has the same problem it is the blend parent attribute needs to be set to 1.
Just a few weighting issues I think, mainly on the clothing and the hands
Oh and when I use the attributes for the hand it comes apart like they dont have the same influence... don't know why
Monday, 28 March 2011
Sunday, 20 March 2011
Friday, 18 March 2011
Wednesday, 16 March 2011
First run cycle:
Again I hate the arms and I am waiting for the weights to be fixed on them so they work properly.
Run across Environment Test:
Monday, 14 March 2011
Just a couple of bits on the Marmot geometry that do not look right...
None of the controllers work on his tail, and also I think the right arm controls need looking at, they do not move the same way as the left I think this may be due to how it was mirrored or something.
There are also problems with the legs, we can barely move them without it doing something like this, plus the extra attributes like Toe etc do not seem to work properly and deform the geometry really badly
There are a couple of problems with the arms...
When I select the outer control and rotate it the mesh on the body also deforms badly:
And when I tried the inside one and rotated it, the wrist goes like this:
Sunday, 13 March 2011
I thought the Marmot could either do some funky dancing where he is like moonwalking and spinning etc, or could do a waltz with the piece of chicken and spin it round. I will start testing both animations tomorrow to see which look funnier...