Thursday, 31 March 2011

Slower Walk Cycle



ignore the arms, there's a bit of a weighting issue and I need to sort them out better, but this walk is slower and has the twist in the torso :)

Wednesday, 30 March 2011

Animation Shots

Animation Shots

P- Camera Zoom in eagle view. - Sam

P - Marmot sniffing the smell - Daljeet

P - Marmot pokes head up behind rock - Daljeet

P - Marmot sneaks up behind mongol -

- Mongol looks around (CU)

- Mongol and Marmot come face to face

P - Marmot steals the Chicken

P - Marmot runs away -

- Marmot runs off Tex Avery Style

- Mongol runs towards camera

- Mongol chase marmot up a hill and they trip on rock – marmot leaps forward and Mongol is thrown. – Tex Avery style

- Sliding down hill.

- Camera shake towards log

- Marmot and Mongol Sliding through log.

P - Both slide out of log, Marmot get grabbed in mid air

P - Free-Fall Fighting - Hayley

- Cloud of smoke (After effects) - Sam

P - Climb out of ditches both Mongol and marmot.

- Marmot and Mongol run cycle over the hills

- Mongol reaches top of hill slowly – out of breath

- Marmot dancing

P - Mongol takes chicken from behind the marmot

- Bird flying in - David

- Marmot point out the eagle behind him, jumping up and down and flapping his arms.

- Mongol looks around at bird.

P - Bird snatches chicken - David

- Marmot turning on a Spit.

Models to be done:

Trees

Log

Environment – Mountains – Cliff, Hill Slide down.

Chicken

Marmot as Burnt

Environment – Ground holes when they crash to floor.

Next Three Weeks – TO DO:

Sam and David – Environment with cameras Set up. - Tuesday

Tara – Improving Rigs.

Hayley – Animation tests

Tuesday, 29 March 2011

Mongolian Walk Test



quick walk cycle, will try and run and slowing this down tomorrow :)

Mongolian Problems

UPDATE:
When I used the body twist attribute the rest of the body moves but the torso that it influences just stays in the same position. It should be able to still move with the body but twist using the smaller controller.

Ok I've sorted it, but if anyone else has the same problem it is the blend parent attribute needs to be set to 1.

Just a few weighting issues I think, mainly on the clothing and the hands





Oh and when I use the attributes for the hand it comes apart like they dont have the same influence... don't know why

MONGOL

TESTING RIG AND UV TEXTURE MAPS.

Added Bump maps.

Ready For proper texturing,


ATM: Sorting out blendshapes, adding eye control and few weighting problems.

Monday, 28 March 2011

Composer?

A friend of mine from Rave, Josh Kendell, has asked if we need a composer for our final film...

His portfolio is http://www.joshkendell.com/

he could make us some good original music for Snatched :)

Paper Scans